Functional prototype · Evidence confidence: High
Realm Quest
A real-life progression game that awards XP across 12 skills and can import selected Strava activity.
01 · Purpose
The problem
Habit and fitness tools often track numbers without creating a motivating sense of character progression.
02 · Experience
How it works
Users log real-world activity, gain XP, level skills, unlock abilities/tasks and optionally connect Strava for imported running activity.
- Habit builders
- Fitness users
- Gamers
- React 19
- TanStack Start
- Strava API
- Local state
03 · Functional evidence
What actually exists
- 12-skill system
- XP/level logic
- Task unlocks
- Local persistence
- Strava OAuth/config flow
- Activity import
- Production Strava secrets and callback require deployment configuration
- More integrations/tasks
- Long-term retention data
04 · Development
What remains
- Production Strava secrets and callback require deployment configuration
- More integrations/tasks
- Long-term retention data
05 · Commercial
Business model
No verified model.
06 · Intellectual property
IP position
Original progression system/UI.
This archive records what the available project evidence says. It does not infer legal registration, patent grant, trademark ownership or regulatory status where that has not been verified.
07 · Assessment
Strengths and limitations
Strengths
- Strong game loop
- Real-data integration
Limitations / risks
- Manual logging can be gamed
08 · Evidence
What this record is grounded in
- GitHub repository: simonmowatt1-sudo/mythic-craft-path
- Repository README / project brief where available
- Implemented home route where available
- Published Lovable URL recorded from repository metadata
A published URL means the project metadata records a deployment address. It is not represented as runtime-tested unless a separate verification pass confirms that deployment.
09 · Genealogy
Connections
Archive principle
Unknowns stay unknown until evidence changes them.Back to Project Galaxy