Functional prototype · Evidence confidence: High
House of Mont RTS
A browser real-time strategy game with nine rival houses, resource harvesting, base building and AI or local two-player play.
01 · Purpose
The problem
Recreates the classic RTS loop as original browser-native IP.
02 · Experience
How it works
Players choose a house and match configuration, harvest resources, build a base, field units and attempt to break a rival commander.
- RTS players
- React 19
- TanStack Start
- Browser game engine code
03 · Functional evidence
What actually exists
- Match setup
- Lazy-loaded game
- AI/local two-player positioning
- Original house framing
- Large-scale performance and complete campaign systems not verified
- Expanded factions, campaigns and modes
- Multiplayer network support
04 · Development
What remains
- Large-scale performance and complete campaign systems not verified
- Expanded factions, campaigns and modes
- Multiplayer network support
05 · Commercial
Business model
No verified model.
06 · Intellectual property
IP position
Original factions/lore/game configuration.
This archive records what the available project evidence says. It does not infer legal registration, patent grant, trademark ownership or regulatory status where that has not been verified.
07 · Assessment
Strengths and limitations
Strengths
- Playable core architecture
- Original RTS identity
Limitations / risks
- Browser performance and depth require testing
08 · Evidence
What this record is grounded in
- GitHub repository: simonmowatt1-sudo/houseofmontlegacy
- Repository README / project brief where available
- Implemented home route where available
A published URL means the project metadata records a deployment address. It is not represented as runtime-tested unless a separate verification pass confirms that deployment.
09 · Genealogy
Connections
Archive principle
Unknowns stay unknown until evidence changes them.Back to Project Galaxy