Prototype · Evidence confidence: High
Promotion — The Interview Game
A team improv party game where candidates survive absurd interviews run by a permanent interviewer.
01 · Purpose
The problem
Creates replayable social comedy from structured improvisation rather than trivia or fixed prompts.
02 · Experience
How it works
Teams answer interview questions while event decks introduce scandals, references and escalating complications; the interviewer adjudicates the scene.
- Party-game players
- React 19
- TanStack Start
- Static game content
03 · Functional evidence
What actually exists
- Full rules presentation
- Multiple deck definitions
- Sample cards
- Expansion framing
- Physical print production not verified
- Card decks/expansions
- Playtest data
- Retail manufacturing
04 · Development
What remains
- Physical print production not verified
- Card decks/expansions
- Playtest data
- Retail manufacturing
05 · Commercial
Business model
Potential physical/digital game sales; no verified live sales.
06 · Intellectual property
IP position
Original game rules, deck concepts and copy.
This archive records what the available project evidence says. It does not infer legal registration, patent grant, trademark ownership or regulatory status where that has not been verified.
07 · Assessment
Strengths and limitations
Strengths
- Strong social mechanic
- Expandable deck system
Limitations / risks
- Needs playtest/balance evidence
08 · Evidence
What this record is grounded in
- GitHub repository: simonmowatt1-sudo/promotion-party-chaos
- Repository README / project brief where available
- Implemented home route where available
- Published Lovable URL recorded from repository metadata
A published URL means the project metadata records a deployment address. It is not represented as runtime-tested unless a separate verification pass confirms that deployment.
09 · Genealogy
Connections
Archive principle
Unknowns stay unknown until evidence changes them.Back to Project Galaxy